/* osgLua: use Lua to access dynamically to osg using osgIntrospection Copyright(C) 2006 Jose L. Hidalgo ValiƱo (PpluX) (pplux at pplux.com) This library is open source and may be redistributed and/or modified under the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or (at your option) any later version. The full license is in LICENSE file included with this distribution, and on the openscenegraph.org website. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the OpenSceneGraph Public License for more details. */ #ifndef OSGLUA_MAIN #define OSGLUA_MAIN extern "C" { #include "lua.h" int luaopen_osgLua(lua_State *L); int luaopen_libosgLua(lua_State *L); } namespace osgLua { bool loadWrapper(lua_State *L, const char *name); int lua_loadWrapper(lua_State *L); int lua_loadObjectFile(lua_State *L); } #endif